The Chapter on Storytelling is an overview of how to create a story using the storyteller system. The Chapters gives brief overviews of the Social Distinctions of the Vampire community, the Traditions and how they apply to the society, the three major political sects, the clans, and the antagonists.Įnd of this chapter is a overview of the Generations from Caine to the 13th Generation and a Lexicon. It talks about the Gothic-Punk world, its look and its feel. This chapter explains what the World of Darkness really is. The chapter concludes with a brief overview of becoming a Vampire, the Hunger of a Vampire, and the Beast. It touches on different kinds of role playing by a brief paragraph about Live Action (LARP). It talks about what is Storytelling, role playing, the Storyteller and aids. This is the introduction to the Storytelling System. Though not specifically said it is implied that the author of the letter is Vlad Țepeș (Count Dracula) speaking to Wilhelmina Harker.īook One: Background Chapter One: Introduction to W.H explaining the nature of vampires from their strengths to their weaknesses. The beginning of the book is a letter written by V.T. Madness as well as wisdom rewards those who dare to gaze into eternity. Unless you are willing to face the reflection of your own imperfections then go no further. To play this game you must face the madness within you, that which you strive to master and overcome, but cannot bear to face. Perhaps the greatest danger of playing Vampire is that of seeing yourself in the mirror. The horror of Vampire is the evil within, and the all-consuming lust for warm blood. The horror of Vampire is the legacy of being half a beast, trapped in a world of no absolutes, where morality is chosen, not ordained. This game provides a way to experience a horror of an all too immediate nature, for you experience the terror from the other side of the mirror. You are creating it as you go along, and the outcome is always uncertain. This is because you are inside the story and not just watching it.
These stories will capture your imagination far more readily than any play or movie likewise, they are of a darker nature than the children's fairy tales you might remember (although those too were rather grim if you think back). And at the heart of these stories are vampires. Tales from the darkest recesses of our unconscious minds. Tales of peril, paranoia, and sinister, shadowy evil. Tales of things that go bump in the night. You, along with some of your friends, are going to tell stories of madness and lust. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game.
Although Vampire is a game, it is more about storytelling than it is about winning. Vampire is a game of make-believe, of pretend, of storytelling.